Unity compile for mac on windows

broken image

Once we approved permission, the app ran no problem. This unlocked the permissions on the application but when the app was opened, we had to allow permission through the Mac firewall to let it run on the computer. I honestly can't remember where I found this code but the navigation part I got from the other answer here, but you need to open up a Terminal and navigate to your app folder: To fix this, you have to use Terminal to navigate your way into the file and unlock the permission settings that were changed due what we believe is from the compression.

broken image

Once you follow the video's directions exactly for the Mac version, you can send the file to your Mac but when you do it will be labeled MacOS and then when you try to open it it will most likely fail and say missing application to open.įrom what I have learned, this is because the compression actually corrupts the executable file to open it on the Mac. I just figured out how to make the Mac build work with a friend and it was a bit of work. Here is the tutorial I used to make the builds which was suppppper helpful, but it didn't help fix my issue: I made the Build for my project for both PC and Mac, however I had massive issues getting the Mac one to actually work.